FGO JP : Ozymandias Review
- · Default Biography
A person from the 14th ~ 13th
Century BC. A pharaoh from ancient Egypt who governed over a vast empire. He
loved the masses as if Osiris, and was also greatly loved by the people. also
called Rameses II or Meryamen.
- · General Overview
One of the best Rider class servant I
ever summoned, at first I dismissed him outright since I got him at summer
servant rate up (I want girls in bikinis, ended up with a dude who wears no
shirt so I was highly bummed out at that time) but as I kept raising and using
him in the party he became an indispensable core for the anti-Caster party or
maybe on almost every run that doesn’t involve Assassin class. He has a unique
skill that helps many servant with chance to proc skills (Example : Imperial
Privilege, Wisdom of Dun Scaith) with extra 20% NP gauge fill for the party and
a very useful NP that can save your entire frontline if timed correctly. His
charisma suffers a little bit compared to other riders with the exception of
Medb but what he lacks a little bit he makes it up in other areas.
- · Stat Overview
ID: 118
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ATK: 1850/11971
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HP: 1881/12830
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Grail ATK: 13104
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Grail HP: 14056
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Star Absorption: 205
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Star Generation: 9%
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NP Charge ATK: 0.59%
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NP Charge DEF: 3%
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Death Rate: 30%
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Gender: Male
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Traits: Brynhildr's Beloved, Earth or Sky, Divine, Humanoid, King, Male,
Riding, Servant, Weak to Enuma Elish
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His numbers are not that bad at all for an SSR
unit especially the balanced ATK and HP that are good for me since it helps a
lot since that means he can dish out decent damage with raw attack power alone
(no buffs) and his alignment is quite good since right now there are no servant
who is anti-neutral. On the flip side though he has quite a lot of traits which
means he has a lot of weakness to cover though in my opinion this doesn’t
really matter to him since there are few scary counters for Ozymandias at the
time of writing. Attributes matters little to me as I usually brute force
through any obstacle one way or another. His star absorption rate makes him a
powerhouse if you decide to use him as main damage dealer but on the flip side
if you only use him as a supporting unit make sure you have enough critical
stars to compensate, or just straight up swap him for another servant with
Mystic Code : Chaldea Combat Uniform after using his skills.
- · Command Cards
Quick
: 5 hits Arts
: 3 hits Buster : 1 hit
Extra
: 5 hits
Straight out the best hand of command cards
according to me, the number of Quicks or Busters may vary depend on a servant’s
NP but two Arts card makes it easier for Art chain and for Ozymandias
specifically it doesn’t bar him from dishing out the best of his damage when
combo with his NP. Number of hits are very nice on Quick card since he can gain
a decent amount of NP from his quick attack along with critical stars
especially if critical.
- · Skills : Active and Passive
- Active Skills
o
Available
from the start
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Charisma B
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Increases party's attack for 3
turns.
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Level
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1
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2
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3
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4
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5
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6
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7
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8
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9
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10
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Attack +
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9%
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9.9%
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10.8%
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11.7%
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12.6%
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13.5%
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14.4%
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15.3%
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16.2%
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18%
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Cooldown
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7
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6
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5
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A minor hiccup compared to other SSR Riders
but a difference about 1% or 2% on level 10 generally doesn’t matter unless you
are afflicted with OCD. Higher rank in Charisma for rider class goes to
Iskandar (limited servant) and Quetzalcoatl (a literal goddess). I have my gripes
with this skill but again this is only a minor hiccup and can be compensated
with Craft Essence or supporting skills.
Unlocks after 1st Ascension
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Recovers own HP.
60% Chance of increasing own attack for 3 turns. 60% Chance of increasing own defense for 3 turns. |
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Level
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1
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2
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3
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4
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5
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6
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7
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8
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9
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10
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Attack +
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20%
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22%
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24%
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26%
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28%
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30%
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32%
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34%
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36%
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40%
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Defense +
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20%
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22%
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24%
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26%
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28%
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30%
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32%
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34%
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36%
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40%
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Heal
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1000 HP
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1200 HP
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1400 HP
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1600 HP
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1800 HP
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2000 HP
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2200 HP
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2400 HP
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2600 HP
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3000 HP
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Cooldown
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7
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6
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5
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This skill was a major headache for me during
the early days of FGO especially when I want to wring out the best of Nero’s
damage and still a major headache for those who are unlucky. I mainly use this
skill to heal Ozymandias before I get him to ascension 3 which opened
Protection from Ra and choose to rely on attack buff from other servant since
the chance to increase both attack and defense was quite bad. On level 10
though the buff is quite good although Nero (4*) and Romulus (3*) beat him in
rank with an ireful 4% attack and defense boost along with extra 400 healing
power more from Ozymandias. Overall this is a decent skill that can help on
both damage and the survivability of Ozymandias with an annoying at worst and
negligible at best difference compared to Nero and Romulus, another minor
hiccup one would say.
Unlocks after 3rd Ascension
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Charges party NP gauge by 20%.
Increase party Buff Success rate for 1 turn. |
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Level
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1
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2
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3
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4
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5
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6
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7
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8
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9
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10
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Success Rate +
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20%
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22%
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24%
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26%
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28%
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30%
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32%
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34%
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36%
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40%
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Cooldown
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8
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7
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6
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The unique skill that saves a lot of hassle
for the “??% chance to buff” type of skill. In Early levels though you will
mainly use this to charge the party NP gauge and not the success rate since in
FGO, a 90% chance to critical hit can be bogus at worst. On level 10, Imperial
Privilege will always be a success (60 + 40 = 100, with the exception if
another calculation is used) unless you got hit with Jeanne alter’s kind debuff
where it prevents you from gaining any buff for x time. Since this skill and
the success rate goes to the whole party it can also help other party members
too (4* Nero saber, Cleopatra, Scatatch in particular) but on the flip side is
deciding when to use this skill if the NP gauge of the whole party hit full
limit since that means a wasted 20% NP gauge. My choice though is just to take
the 20% NP gauge waste head on since the successful use of Imperial Privilege
is more important for me, beside the 20% waste can be covered with both arts
command card or with an arts chain with other servants. If you want to use
Imperial privilege for the full effect then use this skill first unless you are
confident in your own luck.
For the skill levelling recommendation I
highly advise to level up Imperial Privilege last or at least after Protection
from Ra hits max level since the success rate are not going to change at all.
As for Charisma or Protection from Ra it depends on how you want to use him
whether you want to ensure his Imperial Privilege hits off successfully or not,
for immediate effect then charisma should be your go to skill but in my opinion
it’s best to raise all skills to at least level 4 or 5 depending on your
resource availability before choosing which skill to focus first. My personal
recommendation goes like this :
All
skills hit level 4, then Protection from Ra > Charisma > Imperial
Privilege because it’s better to support the party first in my opinion rather
than doing the selfish buffs first.
o
Passive skills
1
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Increases unit's resistance to
debuffs by 17.5%
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Not
that reliable but always nice to have
2
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Riding A+
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Increases damage of unit's
Quick cards by 11%
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Even
though Ozymandias only have one quick card this is still nice to have along
with the nice 5 hits, besides a Rider class without riding skill? What are you,
high?
3
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Divinity B
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Increases damage by 175
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A
bit outclassed but power is still power and it’s a nice thing to have
- · Noble Phantasm
Use this correctly and it can save you party
by locking the NP of one enemy. Fun Fact
: if used before the NP tick of an enemy gets full that it also locks the
natural NP tick gain per turn unless the enemy uses NP filling skills or just
straight purged the debuff. I personally have been on many occasions where I
got scared if an enemy straight rush fill the NP bar to full and I
instinctively use this NP, turns out it was a right decision all along since
after that the enemy fills the NP gauge twice but unable to use NP on the third
attack. As for the overcharge, not much to be said actually since this boosts
the damage outcome of attacks after this NP. My recommendation is to use this
NP on first or second slot.
- · Bond CE
Bond 10 Reward
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Ramesseum
When equipped on Ozymandias, Increases party's Arts performance by 10% and increases party's Buster performance by 10% while he is on the field. |
Unless
you plan on using Ozymandias as supporting servant then it’s best to ignore
this bond CE. He’s better off with damage boosting CE. (i am so sorry for the small icon, this is my first time so i don't know how to enlarge it to the appropriate size)
- · Best to combo with…
Waver
: Pretty obvious, his skillset is a boost for all servant types be it buster,
quick, or arts.
Merlin
: Provided with the right setup (which is not really necessary but still a good
thing to have), his Hero Creation can be very useful with Critical damage +100%
along with Buster up +50% on level 10 and can make Ozy’s damage output quite
monstrous (even without the setup it is still high). If you also have a Merlin
of your own then simply double the effect if both have all skills maxed.
Quetzalcoatl
: Along with Ozymandias, you can swap the role of main damage dealer since her
Good God’s Wisdom can be given to one member of the party including herself for
the Buster +30%. Her NP also have NP lock effect so to choose Ozy or Quetz as
main damage dealer depends on the situation, just don’t use both of their NP in one
turn unless you are sure of killing the enemy with both NP.
Hans
Christian Andersen : Best budget support. Period. Protection from Ra will
ensure the success of his NP be it the chance of full buff from his NP or
simply to charge his NP gauge. His Human Observation is nice too especially
since the whole party gets the benefit.
Imperial
Privilege users : same with Andersen, Protection from Ra will ensure the 100% success
of using Imperial Privilege to help boost their damage output.
Tamamo
no Mae : This comes as a surprise for me but her NP shortens skill cooldowns
and that is useful for long turn battles especially with Protection from Ra
getting spammed every 3 turns (in my experience), along with Mash then this can
be a good tank team with decent damage output though you are better off using
another combo if survivability is the number one priority.
- · Best CE to use
- Limited CE (Free CE priority) :
Starting
NP gauge with other buffs : These are quite hard to get especially for the
newbies since these are limited time event CE but should you get this it is
worth your hard work especially for Golden Sumo and Aerial Drive (Saint Martha
icon) since they add to Ozy’s damage output that can cover his other weakness.
- Non-Limited CE (get them anytime, anywhere) :
Starting
NP gauge : my best recommendation goes to Demonic Bodhisatva (the nun icon)
since it can boost Ozy’s NP overcharge level by two but the others are also a
solid choice especially Ley Line and Imaginary Number Magecraft (Sakura Matou
icon) for the newbies. Limit break or no they are still solid picks.
Command
Card boosters (Buster boost priority) : The biggest problems I see is that most
of the command card boosters are limited time only and these few I show above
are obtainable through gacha anytime, anywhere. While they give no NP gauge
boost they are still solid picks especially Victor From the Moon (boy with
bread icon) with critical damage boost and Before Awakening (Kotomine Kirei
icon) that boosts all command cards power.
- · Conclusion
Ozymandias,
despite the minor hiccups in his skillset he is still a good servant to use as
main damage dealer with some capabilities as a supporting servant as well. My
main gripe with Ozymandias is that is that when combined with two Merlins his
attack boost (the sword icon) only reached 98% without the use of any mystic
code skill (OCD triggering as I would like to call) but in the grand scheme of
things it is only a very minor gripe that is totally negligible. Great for many
setups especially for Imperial Privilege users.
Final
Score and Verdict : 9/10. Hasubando material with lots of power along with those sexy abs!
I took the data on skills, NP, and stats along with the icons from the Wiki. Thank you for reading my review and if i missed anything or you have any advise for me for future reviews then leave it in the comments!
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