Fallen Legion+ Review
Fallen
Legion+ Review
“From
Indonesia, With Love”
- Overview and First Impressions
Fallen Legion+ is a PC port
containing both Fallen Legion : Sins of an Empire and Fallen Legion : Flames of
Rebellion. Developed by YummyYummyTummy and Mintsphere and published by
YummyYummyTummy. Sins of an Empire was released in the PS4 and Flames of
Rebellion is released in the PSVita. This version is also in the Nintendo
Switch if I am not mistaken. I first tried this game during and event named
Popcon Asia in Jakarta a while ago and the developer said this has a taste of
Valkyrie Profile and since that game is one of my PS1 favorites I am of course
intrigued. The combat felt like the active version of Valkyrie Profile and I
said to myself that I will review it should it come out on steam and here it
is.
- Story Overview
Like I said before this game has 2
stories. Sins of an Empire tells the story of Princess Cecille that was
suddenly appointed emperor of Fenumia and was given a talking grimoire by her
late father and has to rush back to the capital of Fenumia to become the
official next emperor while dealing with unrest within the empire and also
dealing with those who rebels against her. Flames of Rebellion takes the point
of view to the rebels side where Laendur fights against Cecille thinking that
she is possessed by the grimoire while dealing with the unrest within his
commanded army and areas that he has conquered. It is nice to serve the story
from both sides but I have my gripes about the whole thing but I will save it for now.
- In-game mechanics
- Progression
Progression in this game use a
stage based approach with the overworld map as the stage selection screen and
each stage has multiple battles. You can look at your Exemplars or to gear up
with gems before picking a stage by the way. In a stage after some battles
there will be a scenario provided with three choices that you have to pick
within a limited time and this can influence the morale of the empire or the
rebels (depending on which story you pick) along with other effects for the
next battle and the consequences of your choices will be shown in the interval
between battles in-stage be it the same stage or some stages later. Some places
only serve to be plot points with no battles in it where the consequence of
your choices may or may not present themselves there. At the end of each stage
you will be scored for reasons unknown to me and I simply consider this as
padding. There are also some things that I have gripes with but I will put them
for later.
There will
be an unrelated incentive to get that A into S
- Combat
Combat in this game revolves around
using your summoned units known as Exemplar (the Valkyrie Profile equivalent
for Einherjar) in a party of 3 excluding the main character of the story be it
Cecille or Laendur. You can move the Exemplars in the middle of battle either
to reposition yourself or to swap frontline tanks as you see fit. To make a
comparison with Valkyrie Profile (from now on I’m going to use the abbreviation
VP for later use) the party is in the left side of the screen while VP is on
the right (small tweaks, harmless ones).
To continue what I said before that
this game takes the active approach of VP, Fallen Legion doesn’t use turn based
combat so you can just mash buttons to attack the enemy and it felt fun but at
times it felt quite hard to control. Each Exemplar you chose is assigned to at
least one button on the controller so you have to press that button to use said
Exemplar’s attack, and each attack use 1 part of the resource known as AP
(probably action points) from a pool of 3 for each Exemplars. Each Exemplar has
their own deathblow (the VP equivalent of Soul Crush, though not as awesome).
As for Cecille or Laendur (the VP
equivalent of the Valkyrie) depending on the story you pick, they can’t
participate in the front lines but they can cast spells to help the Exemplars
win the fight like healing or casting attack magic, for them the resource pool
are different and called Mana and to fill them simply attack the enemies in
front of you. Cecille and Laendur are given the choice from 3 spells and to
cast a different one simply point the left analog stick (I’m playing on a
gamepad) up or down and press the assigned button. There are also relics you
can use but I will be honest here, to me the relics are simply a padding
feature to add more option either for survival or assault but padding is still
padding. Control for combat is quite responsive even though it would be better
if you can cancel the attack mid-animation.
Defending is also a crucial part,
you can tell your Exemplars to block by pushing the assigned button and
perfectly blocking an attack gives you a better edge in battle.
Inviting
for a comparison? Yeah.
- Sound, OST, Voice acting
Attack and spell sounds are easy
enough to be differentiated but the problem lies when you are facing a full
party of enemies and enemy sound are going to be overshadowed by the voices of
your Exemplars so you have to rely more on your eyes to see which attacks come
first. OST on the other hand are quite nice memorable at least for the boss
fights, while the OST doesn’t support the situation and tension that well at
least it was suited to the environment at hand while feeling like we are
exploring something and for me who is a simple gamer this is quite good though
not as good as Hollow Knight. At least they don’t put disco music for a forest
stage.
Voice acting has its own gripes but generally they are well voice acted
although I wonder why voice actors are used only for the gameplay and not to
enhance the storytelling also (except for the main characters). Also the use of
guitar riffs are a bit too much but I don’t have any issue since guitar riffs
are good for boss fights AKA time to get serious. Overall they are memorable,
but not that great.
EDIT :
EDIT :
- Graphics
The first game that springs to my
mind is Dragon’s Crown since the art style and color palette is closely similar
but the similarity ends right there. The Exemplars and the enemies are well
animated and it is clear that the devs put a lot of effort in doing it. At
least this is a PC port and keyword being “port” otherwise I would have classified
this type of graphics and art style to the “portable systems only”. Sad thing
is not all Exemplars have character arts beside sprites and I am curious how a certain
girl Exemplar can be shown outside of battle sprites.
- Playing Experience : Fun or not? (along with gripes)
Let’s get this out of the way
first, if you feel that the title of this game felt like the list of edgy words
taken out of a hat then I feel the same too and it reminds me of my edgy days
of junior high (but I digress).
The gameplay itself is quite fun
and easy to do but there will be time where there are a mixed kind of enemies
thrown in one battle and that can be hard and hectic to handle especially if
some of them can attack your back members so handling your party to block and
attack can be a bit of a mess and this is one of my gripes.
The block button tells your entire
party to block but for some attacks that hits the entire party there are some
delays when blocking after the first Exemplar blocked it meaning you can’t get
a perfect block for the whole party and at least one member will get that
damage since perfect block nullifies damage and staggers most of the enemy.
There are also attacks that target the specific position of you Exemplars like
attacking only the back member or the middle member and that can be dangerous
especially if you are in mid-animation attack be it normal attack or deathblow.
In my experience my back member usually ended up dying because of major damage
done during her deathblow animation and to add tension to the mix my healing
spell is recharging at that time and the only way to recharge is to attack so I
am forced to play the equivalent of a suicidal aggression while praying that
the mana charge will get there at the right moment. Is this bad design? Not at
all and it is good since it adds tension to the gameplay that can get a bit
monotonous if you are super prepared but if you are looking for that S rank
then prepare to be frustrated a lot since there will be many situations like
that and it’s simply out of your control.
Speaking about deathblows, I have
to say that some attacks are just way too slow and this can be detrimental for
survival especially since deathblows can’t be cancelled mid-animation like
during boss fights but at least the boss fights are doable and not that
frustrating at all.
For the story I think the better one
is Cecille as she is always stuck with a bigger stake at hand as she is forced
to do things that she doesn’t want to do at all while Laendur’s story is a lot
monotonous. In the end both of them get what they desired but the usual “it
costs something big” cliché comes up often and can be predictable, heck Laendur’s
story seemed insulting to me since he pretty much does the equivalent of a kill
steal in an MMO sure he had some great moments but Cecille’s story is way heart
gripping than Laendur’s. Many people call this game’s story “generic” but it is
still enjoyable, after all I prefer generic yet enjoyable story rather than a
story with many convoluted plot points that must be understood in its entirety
and needs to be examined again and again. To be honest there are plot points
that implicates that Cecille is going to be fully corrupted and become partners
with the grimoire, it would be good to see but I guess a man can dream.
Another thing that can give off
better plot points are the mid-stage “choose wisely” 3 options but the consequence
of those be it the boost for the Exemplars or the morale of the Empire/Rebels
can be neglected since it opens some unrelated nodes in the map for unrelated
plot points (at least in my playthrough). The best thing I can get for these gimmick
is that at some point in the game it will give you a chance of getting a
powerful character with the minus side known as the “Glass Cannon”. However the
question at hand is still the same, is it enjoyable? Yes indeed.
Voice acting is not a problem at
all but there is one character if evolved then the voice over changed from the “war-hardened
badass” into “your typical JRPG boy protagonist” and that for me is a bit of a
waste. Also in the same topic it would be better for important characters to be
given a voice actor like the grimoire, for me that book is evil yet honest
although after the mid-point of the game he become your “typical JRPG dark lord”
which taunts, threatens, and outright lie to the protagonist. Nothing against
this but it is still a wasted potential.
EDIT : It must be noted however that this
game is polished altogether and has few bugs or glitches but it is not game
breaking at all and at worst only requires you to restart the game again. At
the time of writing I encountered one bug that left the screen in black after
transitioning from a normal battle before a boss fight and I am forced to
restart the game, at least it doesn’t eat my save.
Not fully
voice acted, but oh well….
- Conclusion
Overall this game has a lot of
untapped potential however it is still an enjoyable experience nonetheless and
that is an important thing in games, also for Indonesia who is not known that
much in the gaming development scene this is a brave step ahead to make
Indonesia’s name to be known throughout the world. Kind of like a new artist or
writer that wants to show what they made, and getting better throughout the year.
Indonesia can be proud of this game!
EDIT :
EDIT :
This game is for :
- Players who want a short but enjoyable game
- Those who are interested in what Indonesia is capable of in the future
This game is not for :
- Player who wants a deeper story
- Players who dislike the art direction that looked like a portable system game
Final score and verdict : 7.5/10 “untapped
potential, but a great potential nonetheless”
Recommendation : Worth Checking Out!
Recommendation : Worth Checking Out!
You can buy this game on steam
through this link :
Thank you for reading! If you have
an opinion or feedback for future writing then just leave it in the comments as
I appreciate them and read it!
(EDIT : added the part talking about graphics, small addition to the fun or not argument, and added who this game is for or not for , and added recommendation status)
(EDIT : added the part talking about graphics, small addition to the fun or not argument, and added who this game is for or not for , and added recommendation status)
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