Hollow Knight Review
Game Review
: Hollow Knight
“When
simplicity gets you immersed so deep”
Warning :
Minor spoilers ahead
- · Overview, and first impressions
Hollow Knight is a game developed
by Team Cherry, an Australian game developer and self-published through
Kickstarter. This game is a metroidvania, a genre where the focus is
exploration of the world with lots of backtracking to obtain previously skipped
content. Let me tell you this upfront that I sincerely enjoyed this game and
probably deserve a game of the year award in some gaming medias. Many people
compared this to Dark Souls due to the story style, combat, and exploration
albeit in 2D but I prefer to compare this to the classic metroidvania
Castlevania Symphony of The Night of the PS1 era (should this game be referred
again I’ll just call it SoTN) as this game reminded me of it and also scratched
an itch I always felt every time I played a metroidvania game but I have to
agree that some aspect of Dark Souls got into this game, albeit a bit
simplified.
- · Story
You play as the title of this game
suggest, Hollow Knight who travels to a kingdom known as Hallownest to find out
its mysteries and many things buried within this kingdom for reasons unknown at
least to me and that is all I can tell you. I have to be honest here, I am not
a lore guy and the way this game presents its story is just like Dark Souls in
a way that the game doesn’t tell you outright and the deeper story lies in NPC
dialogues, in game item descriptions, and some scattered things within
Hallownest that is so all over the place that it can be given an analogy of a
very thick story book with all of its pages scattered across the floor and it’s
basically up to you to piece it together to understand everything. Casual
players might overlook the many details that makes the premise of exploration
interesting and ended up saying “I don’t even know what I am doing here” and I
can understand that but for those who are obsessed with lore I can guarantee
your satisfaction in piecing the story together as I hear it’s quite dark and
deep.
- · Combat Mechanics, HUD, and Charms
While I compare the storytelling
style to Dark Souls the combat comparison goes to SoTN. While SoTN gives you
8-directional attack with many types of weapons Hollow Knight gives you 4
directions which are up, left, right, and bottom with only your sword (they
called it Nail in-game) but even though this is simple the execution is so
precise that I feel this is a great thing despite its simplicity and doesn’t
need any more weapon types. Just like SoTN this game also has additions to the
traditional sword swing be it the charged attack and spells, spells in this
game consume Souls that you can obtain mainly by attacking the enemy and is
used for spells you want to cast be it healing or attacking. There are also RPG
equipment mechanics present in this game in the form of charms with many range
of effects from additional health to outright change the form of certain spells
or attacks or even helps you explore along the way and this adds a level of
complexity to gameplay and playstyle that you like which is amazing in its
execution in-game. These charms can be obtained through NPC stores or found
throughout the journey across Hallownest. The game’s HUD is also nice in its
simplicity that it doesn’t disturb you at all whether you’re on a boss fight
that needs full concentration or when you just want to take in the sights in
this game. Combat in its entirety even with the addition of charms to the mix
it still feels simple, and I mean the amazing side of simple not the “too
simplistic” kind of simple. Enemies have patterns you can observe and use to
your advantages although there are some things including attack patterns I find
personally annoying when I encounter certain enemies but for me it serves as a
challenge worth tackling and not something you absolutely want to run away from.
In short while this game looks so simple it is not as simple as you thought it
would be and the combat mechanics present in the game works wonderfully and is
actually fun to play.
HUD is just
like that, so simple
- · Exploration, Map design, Sounds
As a metroidvania game exploration
element is simply a given thing and one that must not be squandered so easily,
you explore around Hallownest and find new abilities and items be it after you
win a boss fight or bought from an NPC store or simply found throughout
Hallownest at random and then come back to see what you miss before you got
that ability or items and Hollow Knight pulls this off to a remarkable degree
whether you are someone who is new to metroidvania or a nostalgic guy like me
since you actually feel like exploring new areas. Since this is a 2D game the
roads just simply go up and down or left and right so of course a map is going
to be needed but Hollow knight don’t just give you a complete map of a certain
area, it makes you explore to complete the map and to make things a bit more
complicated you need the area map and a quill that can be bought for a cheap
price, and also the icons to mark the important rooms of the map like NPC
stores and such from the first NPC store for completing the map and if some of you
say that is a bad design choice I think it’s the opposite. While I have to
agree that buying the quill and those icons is an added hassle but you can
pretty much buy the quill and the icons on your first 3 hours of the game so it
doesn’t count as an annoyance for me though I have to ask why do I have to buy
the quill and the icons in the first place when an incomplete map is usually
enough for you to complete it. However, after 15+ hours into the game I came to
realize that It adds to the immersion especially when in tandem with the sound
both soundtrack and the ambience sound since it adds to the feeling of exploring
uncharted areas be it blind before you buy a map or after you buy the map. The
map design also adds to the immersion as well since the maps albeit in 2D are
so well designed you can simply stop moving and just take in the sights
especially in some particular areas that I will mention soon with the exception
of a very dark place that serves to scare the hell out of you. The soundtrack
along with the ambience sounds of this game might be my new favorite thing to
listen to since the sounds are so well made it made my day just listening to it
and If I may be honest, some of the tracks are so great that I literally put
the volume on max and paused the game only to hear the soundtrack along with
the ambience since I don’t want to be disturbed by the enemy while I enjoy the
music and I can certainly recommend you the soundtracks in this game along with
the ambience sound. If you are not convinced then simply go check Youtube for
the OST plus ambience sound (I recommend hearing City of Tears as an example)
and if by going to Youtube convinced you to buy this game then get the
soundtrack also to support Team Cherry! (but I digress)
Sit down,
crack open a book and just listen to the music
Going back to the exploration part
and as I said that there are aspects of Dark Souls that got into this game is
that every time you die you lost all your Geo (in-game money) and have to get
it back before you die again because just like in Dark Souls if you die again
before you get the money back then it’s lost forever. Speaking of dying, if you
died (and you will, trust me) you will be back at the last Bench room you sit
on and as to why you are revived there I don’t really know (again, Dark Souls
style storytelling) which invites the comparison of Dark Souls bonfire. In the
topic of Bench rooms it is basically an area to rest, adjust your charms
accordingly and also to update your map, incidentally the Bench rooms are
accompanied by a great soundtrack that is to me a calming music.
Now I apologize if I’m going off
topic and came back to the story but after seeing for myself how the
exploration mechanics and combat mechanics are amazingly implemented despite
its simplicity I began to think that Team Cherry designed the game along with
its mechanics first, then put the story later. They did, so again if you love
cryptic storytelling like Dark Souls you will like this game a lot.
- · Playing Experience : Fun or not?
At first I don’t know how this game
can be compared to Dark Souls and not SoTN in gameplay since this game is 2D
but upon closer inspection my only conclusion is in the boss fights, I got my
ass handed down to me time and time and time again while figuring out the
pattern until you come up victorious. It is true that you can just move to
other bosses if you are having a difficulty fighting one but if it’s a main
boss fight you really have not much of a choice and you can’t level up like
SoTN so the only recourse is to go farm some Geo and buy charms to help you
prepare but to be honest few charms are useful to me in a boss fight and I
prefer to whack the enemy with normal attack rather than soul spells. Pro tip :
always prepare a boss fight charms setup and exploration setup.
I am a fan of miserable tone story
and by god this game delivers, during my exploration I always thought of “what
happened here?” and it doesn’t go away with the exception of when I am doing a
serious boss fight. In the subject of exploration, is the map design perfect?
Not at all but if I make a score for the map design it would be around 8 to 8.5
since there are areas that gives off the feeling of hassle especially when you
are trying for a boss fight again and again but the boss fight is blocked by
annoying enemies. My biggest annoyance in this game comes in the early game
where the boss fight area is quite far and I have to go through many
teleporting and flying enemies and even if the boss fights get easy once I
remembered the patterns and I swear those teleporting assholes before the boss
fight are way harder to kill if not for the wall blocking its path. Looking the
exploration as a whole it is immersive and fun to go through
Back to the subject of boss fights
and Dark Souls and SoTN comparison player can heal in the boss fight but in
Dark Souls there are many windows to heal through and in SoTN healing is almost
instantenous but in Hollow Knight you need a setup for heals and windows to
heal are small and in between with the addition of a ferocious enemy resulted
in a tense, strategic, and challenging boss fights not to mention if you equip
the wrong charms it could be the end of you in an instant. All of that almost
make me rage quit and go for a meditation to calm myself for a moment but it is
definitely fun to go through especially after a difficult boss fight it felt
almost ecstatic to me as I screamed “HELL YEAH!” before my mom scolded me for
being too loud.
No bugs are discovered by me at the
time of writing so its quite solid for me.
The best part for me is when I meet
this ghost bug lady who is a good singer with voice so calming I forgot what the
hell was I supposed to do at that moment. The ghost bug lady also likes the
hollow knight since its nice to have at least one listener and that made me
feel a bit appreciated especially after almost everything in Hallownest goes to
shit and tries to kill me.
She sings
so good I held back from killing the ghost bug lady
- · Conclusion
Overall this game is solid from a
mechanical standpoint with great soundtrack and ambience that mixes well with
the map design that helps a lot for the immersion even though this is a 2D game,
the core combat is simple with some additions that some might go to or just use
the tried and tested traditional method and the exploration that has a feeling
of exploring the place and not just simply to fill the map as a tedious chore.
I had lots of fun playing it and this is an experience that is worth going back
to once you finish the game for the first time be it for lore hunting or for
the sake of speedrunning the game, and yes there are achievements for
speedrunning.
This game is for :
- Metroidvania game lovers be it hardcore or casual.
- The players who seek great soundtrack.
- Speedrunners.
- Lore hunters.
This game is ill suited (but still
worth to try) for :
- Players who dislike cryptic storytelling
- Players who dislikes grinding
- Players who are prone to rage quitting and stop playing a game entirely
Final score and verdict : 8.5/10 “Immersion
within simplicity”
If you have any feedbacks, seen any typos, have writing advice for me or have an opinion of your own then please leave it in the comments! Thank you for reading my review and stay tuned for more reviews!
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